Chrono Cross

1999 · PlayStation

Track every recruitable character and major boss across both worlds. Many characters are missable and locked to a single path — full completion famously takes three New Game+ runs.

0% 0 / 114 complete

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    Highway Ruins

    • Northeast of the entrance, just off the broken highway.
    Missable
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    Highway Ruins

    • In a chest tucked beneath the overpasses (south, under the bridge).
    Missable
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    Highway Ruins

    • Top of the circular building, in the small room up the ladder.
    Missable
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    Highway Ruins

    • On the open roadway as you head north from the stairs.
    Missable
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    Highway Ruins

    • Grab this chest before crossing — opening it drops the ground out from under you.
    Missable
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    Highway Ruins

    • On the upper roadway, to the right and south after the fall.
    Missable
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    Dead Sea (World Map)

    • South and west on the Dead Sea map.
    Missable
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    Dead Sea (World Map)

    • West, at the fork on the Dead Sea map.
    Missable
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    Dead Sea (World Map)

    • On the world-map path leading to the Tower of Geddon.
    Missable
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    City Ruins

    • To the right (east) as you come in from the entrance.
    Missable
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    City Ruins

    • Inside the accessible building on the far right — press Confirm at the hidden doorway to enter.
    Missable
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    City Ruins

    • Semi-hidden chest in the tower computer/panel room, to the southwest.
    Missable
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    City Ruins

    • In the chest guarded by Geos, west of the fork.
    Missable
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    Tower of Geddon — 2F

    • Chest along the western walkway.
    Missable
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    Tower of Geddon — 2F

    • On top of the train, in the blue-lit subway doorway.
    Missable
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    Tower of Geddon — 2F

    • Past the barriers. Requires the Station Pass — picked up under the station sign (follow the Geos on the bench).
    Missable
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    Tower of Geddon — 2F

    • Key item, past the barriers. Requires the Station Pass — picked up under the station sign. Commonly missed alongside the Station Pass itself.
    Missable
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    Tower of Geddon — 3F

    • East side of the third floor.
    Missable
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    Tower of Geddon — 1F

    • On the elevator, after lowering it to the first floor.
    Missable
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    Tower of Geddon — Theatre

    • Southwestern corner, on the raised path.
    Missable
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    Tower of Geddon — Theatre

    • To the right of the stage.
    Missable
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    Tower of Geddon — Theatre

    • The lit sword on the left side of the stage.
    Missable
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    Tower of Geddon — Theatre

    • West side, near the exit.
    Missable
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    Tower of Geddon — Plane Wing

    • Dead end just after the first ladder.
    Missable
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    Tower of Geddon — Plane Wing

    • Hidden on the balcony after the second ladder.
    Missable
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    Tower of Geddon — Vortex

    • Dead end at the end of the yellowed pathway, before the vortex.
    Missable
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    Tower of Geddon — Fountain

    • In the chest to the right of the fountain.
    Missable
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    Tower of Geddon — Fountain

    • To the left of the fountain.
    Missable

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    Home World

    • Fort Dragonia

    Another World

    • Fort Dragonia

    Other

    • Dream Sequence (Fort Dragonia, Another World)
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    Home World

    • Viper Manor (optional)

    Another World

    • Fort Dragonia

    Other

    • Dream Sequence (Fort Dragonia, Another World)
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    Home World

    • Lizard Rock

    Another World

    • Lizard Rock
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    Home World

    • Lizard Rock

    Another World

    • Lizard Rock
    • Cape Howl
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    Home World

    • Lizard Rock

    Another World

    • Cape Howl
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    Another World

    • Lizard Rock
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    Home World

    • Fossil Valley

    Another World

    • Fossil Valley
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    Home World

    • Fossil Valley

    Another World

    • Fossil Valley
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    Home World

    • Fossil Valley
    • Shadow Forest (optional)

    Another World

    • Fossil Valley
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    Home World

    • Fossil Valley

    Another World

    • Fossil Valley
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    Home World

    • Shadow Forest (optional)

    Another World

    • Viper Manor infiltration — Nikki's Route (Shadow Forest)
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    Home World

    • Shadow Forest (optional)

    Another World

    • Viper Manor infiltration — Nikki's Route (Shadow Forest)
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    Home World

    • Shadow Forest (optional)

    Another World

    • Viper Manor infiltration — Nikki's Route (Shadow Forest)
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    Home World

    • Shadow Forest (optional)

    Another World

    • Viper Manor infiltration — Nikki's Route (Shadow Forest)
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    Home World

    • Shadow Forest (optional)

    Another World

    • Viper Manor infiltration — Nikki's Route (Shadow Forest)
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    Home World

    • Shadow Forest (optional)

    Another World

    • Hydra Marshes (optional)
    • S.S. Invincible
    • Viper Manor infiltration — Nikki's Route (Shadow Forest)
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    Another World

    • Viper Manor
    • Fort Dragonia
    • Viper Manor infiltration — Pierre's Route (Viper Manor Gate)
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    Another World

    • Viper Manor
    • Fort Dragonia
    • Viper Manor infiltration — Pierre's Route (Viper Manor Gate)
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    Another World

    • Viper Manor
    • Viper Manor infiltration — Guile's Route (Viper Manor Bluffs)
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    Home World

    • Isle of the Damned

    Another World

    • Viper Manor
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    Another World

    • Viper Manor
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    Another World

    • Viper Manor
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    Another World

    • Viper Manor
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    Home World

    • Hydra Marshes (Path A)
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    Home World

    • Hydra Marshes (Path A)
    • Water Dragon Isle (optional)
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    Home World

    • Hydra Marshes (Path A)
    • Water Dragon Isle (optional)
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    Another World

    • Hydra Marshes (optional)
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    Another World

    • Hydra Marshes (optional)
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    Another World

    • Water Dragon Isle (optional)
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    Home World

    • Isle of the Damned

    Another World

    • Isle of the Damned (optional)
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    Another World

    • S.S. Invincible
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    Home World

    • Mt. Pyre

    Another World

    • Mt. Pyre
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    Home World

    • Mt. Pyre

    Another World

    • Mt. Pyre
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    Another World

    • Fort Dragonia
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    Another World

    • Fort Dragonia
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    Another World

    • Fort Dragonia
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    Home World

    • El Nido Triangle (optional)

    Another World

    • El Nido Triangle
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    Home World

    • Isle of the Damned
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    Home World

    • Isle of the Damned
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    Home World

    • Tower of Geddon
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    Another World

    • Fossil Valley
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    Another World

    • Viper Manor
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    Another World

    • Viper Manor
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    Another World

    • Viper Manor
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    Home World

    • Water Dragon Isle
    • Marbule (Save Marbule Quest, Pt. II — optional)
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    Home World
    • Water Dragon Isle
    • Marbule (Save Marbule Quest, Pt. II — optional)
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    Home World

    • Viper Manor (optional)
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    Home World

    • Earth Dragon Isle

    Another World

    • Earth Dragon Isle (optional)
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    Home World

    • Earth Dragon Isle

    Another World

    • Earth Dragon Isle (optional)
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    Home World

    • Earth Dragon Isle

    Another World

    • Earth Dragon Isle (optional)
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    Home World

    • Water Dragon Isle

    Another World

    • El Nido Triangle
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    Home World

    • Gaea's Navel

    Another World

    • Gaea's Navel (optional)
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    Home World

    • Gaea's Navel

    Another World

    • Gaea's Navel (optional)
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    Home World

    • Mt. Pyre
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    Home World

    • Fort Dragonia
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    Another World

    • Chronopolis
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    Another World

    • Chronopolis
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    Another World

    • Chronopolis
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    Another World

    • Chronopolis
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    Another World

    • Terra Tower
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    Another World

    • Terra Tower
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    Home World

    • Dead Sea (World Map)

    Bend of Time

    • Gate 2 (Dead Sea)

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    Bend of Time

    • Gates 4 & 8 (Water Dragon Isle / Hydra Marshes / S.S. Invincible; Mt. Pyre / Isle of the Damned)
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    Bend of Time

    • Gate 4 (Water Dragon Isle / Hydra Marshes / S.S. Invincible)
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    Bend of Time

    • Gate 9 (Fort Dragonia / Temporal Vortex)
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    Bend of Time

    • Gate 10 (Viper Manor / Viper Manor Bluffs)
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    Another World

    • Viper Manor, Luccia's lab (missable, New Game+ only)
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    Home World

    • Hydra Marshes (missable, New Game+ only — fought once per playthrough)
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    Bend of Time

    • Mystical Knights' room (behind the locked door, New Game+ only)
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    Bend of Time

    • Mystical Knights' room (behind the locked door, New Game+ only)
    Missable
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    Bend of Time

    • Mystical Knights' room (behind the locked door, New Game+ only)

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    Default

    • One of the three frames you start the game with.
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    Default

    • One of the three frames you start the game with.
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    Default

    • One of the three frames you start the game with.
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    Home — Arni Village

    • Examine the cart next to the vendor near the bottom of the main screen.
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    Another — Termina

    • Look behind the house to the left of Viper’s statue — an invisible man hides in the shadows. Answer “Understood” and he gives you the frame.
    • Missable: can only be done before Serge becomes Lynx.
    Missable
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    Another — Shadow Forest

    • On the third screen, enter the cave behind the waterfall and take the Aroma Pouch from the chest. Outside, pick the red pollen from the tree in the top-left corner and use it to lure the red creature at the entrance toward the Quaffid. The Quaffid shrinks after eating it and gives you the frame.
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    Another — Viper Manor

    • With Serge or Lynx in your party, go to the library on the top floor, open the secret passage behind the desk, and talk to the Beach Bum.
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    Another — Guldove

    • Mel gives it to you as a bonus after you recruit her — which requires choosing to save Kid at the game’s second branch point.
    • Missable: route-locked and mutually exclusive with Tropical Paradise. Getting both in one save requires a New Game+.
    Missable
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    Another — Guldove

    • Macha gives it to you before leaving Guldove if you choose to abandon Kid at the game’s second branch point.
    • Missable: route-locked and mutually exclusive with Guldovian Stitch. Getting both in one save requires a New Game+.
    Missable
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    Another — Marbule

    • Arrive with a party made up entirely of demi-humans (anyone not a “real” human — Grobyc, Pip, etc. count) and talk to the man in blue near the town entrance.
    • Missable: must be done while you are Lynx, before completing the Marbule restoration quest (which awakens the Black Dragon).
    Missable
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    Home — Fossil Valley

    • In a treasure chest next to the giant dragon skull.
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    Home — S.S. Zelbess

    • When Sneff turns your team into cats, go up to the previous floor, enter the kitchen through the cat door, and talk to the cat.
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    Home — Sky Dragon Isle

    • After beating Mega Starky, leave the island and come back, then return to where you fought him and talk to the man standing there.
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    Another — Gaea’s Navel

    • On the second screen, near the east exit, beat the lone Prehysteric on the tree.
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    Home — Marbule

    • After restoring Home Marbule and beating the Black Dragon in Another Marbule, return to Home Marbule with Serge, go to the cave at the top-left, and talk to Toma twice.